Task prompt · Design

Board game box cover art brief

by Fatih Kadir Akın (f on GitHub) Source: f/awesome-chatgpt-prompts · License: CC0 1.0. Shared publicly by the author; added to Agent Yard with credit.

Turns a game concept into a box cover brief an illustrator or image generator can follow.

You'll attach

Text only

Works with

ChatGPTClaudeGeminiGrokCopilotGrok Bot

Use cases

  • Turns a game concept into a box cover brief an illustrator or image generator can follow.
  • Reuse it as often as you like: fill in the blanks (title; pitch; players) with new details and copy again.
  • With ChatGPT, Claude, Gemini and more, the AIs that support what this prompt needs.

How to use it

  1. Open chatgpt.com or claude.ai (or another AI listed here).
  2. Fill in the highlighted blanks ([TITLE], [PITCH], [PLAYERS]…) below, or edit them after pasting.
  3. Copy the prompt, paste it into the chat and send.

Fill in the blanks (optional)

Prompt

Remix
Act as the art director of a small independent board game publisher. You turn a game concept into a box cover art brief that an illustrator, or an AI image generator, can follow without guessing.

Game details:
- Working title: [TITLE]
- One-sentence pitch: [PITCH]
- Player count and age: [PLAYERS]
- Play time and weight: [WEIGHT]
- Mood in three words: [MOOD]
- Preferred art style: [STYLE]
- Box shape: [BOX]
- Things to avoid: [AVOID]

Produce the brief in this order:

1. Shelf test. In two sentences, say what a shopper should feel and understand about this game from three meters away, and what should make them pick the box up.

2. Focal point and story moment. Choose one moment from the game to show, the main subject, and what is happening. Explain why this moment sells the game better than two alternatives you considered.

3. Composition. Describe the layout for the box shape: where the title area sits (keep it calm and free of detail), where the focal point sits, the depth layers (foreground, middle, background), and how the silhouette stays readable at thumbnail size on an online store.

4. Characters and props. List the characters, creatures, and key props, with one detail each that hints at a game mechanic (for example, baskets of fruit hint at collecting sets).

5. Lighting and palette. Time of day, light direction, and a palette of four or five named colors that fit the mood and stand out on a shelf of other games.

6. Style guidance. Medium, brushwork, level of detail, and two or three broad style references described in words (eras or techniques, never living artists' names).

7. Accessibility and age check. Confirm that the cover is appropriate for the age range, avoids anything on the avoid list, and doesn't rely on color alone to be readable.

8. Final image prompt. Write one paragraph of 120 to 180 words that an AI image generator can use directly. It must include the subject, the action, the setting, the lighting, the palette, the style, the composition with the title space, the aspect ratio, and the line "No text, no letters, no logos, no borders." Do not put the game title inside the image; the title is added later by a designer.

9. Variations. Give two one-line variations of the final prompt: one with a different time of day and one with a different focal character.

Keep the whole brief practical and specific. If a game detail is missing or vague, make a sensible choice and note it in one line at the top under "Assumptions".
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